
Collision Trigger Action (New!)
This behaviors allows you to call a handler from a behavior already assigned to a W3D sprite when two given models enter in collision. If Resume detection after collision is checked, then collision detection will be resumed after collision and a second action will be performed after a given delay. Collision mode allows you to select the type of collision: mesh, box or sphere.

Walkthrough with Collision (New!)
This behavior allows you to walk through the scene while bypassing obstacles. Left click allows you to go forward. Right click allows you to go backward. Move the mouse to go left or right.

Play Video for Shockwave (New!)
Allows you to play a Flash Video or QuickTime video or Real Video as a texture on a given shader with excellent playback performance. You can either import a .rm or .ram RealVideo® file, a .mov or .qt QuickTime® file or a .swf Flash file in the Internal cast or stream a video from a HTTP server.

Overlay Color Picker UI (New!)
Displays a color picker and a color swatch. Calls the setColor() handler when the user clicks on a given color. When the user rolls over the color swatch, the color picker appears. When the user clicks on a given color, the color picker disappears.
This behaviors works together with the following behaviors:
- Diffuse Color
- Diffuse Color Tweening
- Emissive Color
- Emissive Color Tweening
- Light Color
- Light Color Tweening

Bones Transform Interpolation (New!)
Interpolate a bone toward a given transform in a smooth and progressive way. Select a skeleton based or bones based model. The bone ID, i.e its number must be known so you can tell whether you animate the left foot, the right foot, the neck etc...

Bones Motion Mapping (New!)
Allows to play a bones motion on a skeleton or bones based model and to map another motion on a specified bone. You have to know the name of the bone as you named it in your 3D package. 3DS Max users, for Director to get bones animations correctly, don't forget to create a group with the biped and the mesh before exporting.

Timeout Trigger Action (New!)
Calls a handler on a behavior when a given time has elapsed.
Play Animation Trigger Action (New!)
Calls an action when a motion begins an another when the same motion ends.
Overlay Sliding Pane UI (New!)
Displays a pane that can slide in order to hide (left, right, up or down). You can select the pane bitmap, the slide direction and the name of the sliding pane. If you indicate the same name to other UI elements, they will follow the pane when it slides (i.e when clicking on its border).
This behavior works together with the following behaviors:
- Overlay Button UI
- Overlay Push Button UI
- Overlay Slider UI
- Overlay Knob UI
- Overlay Tweening
- Text Overlay Tweening

Overlay Follow Model (New!)
Displays an overlaid bitmap that follows a given object
in the 3D scene. This can be used e.g to display contextual information (like the brand of a car and the name of the driver) or to display a crosshair following a target.

Diffuse Color Cycle (New!)
Creates a color cycle on a given model or shader by changing its diffuse color, that is, the color of the model itself, over time.

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Chrome Lib for Adobe Shockwave 3D
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